I asked the Oculus product managers to name a few of their favorite games that show the strengths of Quest 2. Ultimately, I felt like most of them weren't worth my money.
Consider Beat Saber, a rhythm game that involves swinging your arms to hit objects with lightsabers. At first, this was a fun demonstration of Quest 2's three-dimensional motion detection capabilities. But it quickly got old because it reminded me of Dance Dance Revolution and Guitar Hero, two popular rhythm games from more than a decade ago.
Another recommended title was Phantom: Covert Ops. It's a stealth game where you sneak into enemy bases by rowing around a kayak and shooting enemies from the boat. This game, which is played while seated, quickly became frustrating because the rowing movements were arduous. I couldn't stop thinking about how ridiculously implausible the premise of a stealth kayak was, and how much I'd rather play Metal Gear Solid, the stealth game that mimics it. (In this game I had to at least move my legs.)
I picked other games that suited my interests. PokerStars VR was an interesting approach to online poker: just like in a casino poker room, you sit at a card table and use the controllers to record your chips and cards while the players around you have conversations on their microphones. That made me nostalgic for my old personal vice, but as I sat on the couch waiting for cards to be dealt while wearing a headset and controller, my eyes got tired and my body felt stiff.
I also downloaded Cook-Out: A Sandwich Tale because it was on Oculus' list of Most Popular Games. True to its name, the game is about creating sandwiches that will be served to customers. This game (can a task even be called a game?) Got bored almost immediately. I've also thought about why I spend so much money on sandwiches in real life when I can easily make them myself.
My favorite game recommended by Oculus staff was FitXR, the boxing simulator, in large part because I took boxing classes for many years. The game cleverly uses the motion controllers to demand realistic punch movements from the players. Soft strokes do not score. There were always a lot of players online to compete with, which kept me motivated every time I train.
I ended up paying $ 110 for the Oculus games and was only happy with the $ 30 I spent on FitXR. I regretted spending $ 20-30 on the other titles because they gave me minutes of conversation, not hours. In contrast, a mainstream game for PlayStation or Nintendo usually costs $ 60 but offers dozens of hours of entertainment.